MATT HALEY


My name is Matt Haley, I'm a creative consultant and commercial illustrator, currently providing on-screen artwork for season 2 of Stan Lee's "Who Wants To Be A Superhero" tv series for the SciFi Channel. My most recent comic illustration gig was the "Superman Returns" movie adaptation for DC Comics/Warner Bros.

http://www.matthaley.com
http://www.gispyonline.com
http://www.meetthegreys.com



When did you first decide to become a graphic designer/ illustrator? Was there a pivotal moment?

Not really, like a lot of my peers, I just drew and drew as a kid, to the exclusion of all else. I think I made the conscious decision to pursue comics as a vocation when I was in junior high, I just felt like if I had to have a job for the rest of my life, I'd much rather draw every day than anything else!





Who or what inspires you?

Man, how long have we got? I don't even know where to begin... I mean, the first time I went to the Tate Gallery in London, THAT inspired me. Seeing an original Waterhouse, or Sargent, up close, realizing how far I still have to go as an artist, that's humbling and inspiring at the same time. Right now, when I gripe about the long hours and short deadlines I try to remind myself how lucky I am to get paid to draw every day. Good movies inspire me, having a really weird dream inspires me, my artist friends, most of whom are light years beyond me, they inspire me. Sometimes to jumpstart the creative process if I'm not feeling it, I'll stay up really late, turn off all the lights except for my studio lights, and put on some weird ambient music or bizarre stuff like Maryanne Amacher's "Sound Characters" or the "Conet Project", and really let myself get weirded out and uncomfortable, and then I can draw like mad.





Where does your training come from? Self-taught? College/Art School?

I don't have any formal training, really, I went to Eastern New Mexico University, but I had such a bad attitude in college I regularly got kicked out of my various art classes. I just kept drawing and drawing and sending my art around until somebody hired me. I started really young, I got my first gig drawing "Star Trek" for DC Comics, when I was 20, so I learned a lot on the job, blew some deadlines, and realized I had to take this stuff seriously if I wanted to keep my career going.





How do you keep "fresh" within your industry?

It's tough, one of the ways I stay inspired is to do convention appearances, because I usually end up staying up late with a bunch of my art friends and we sketch all night. Lately I've been trying to experiment with new styles, I think my standard 'naturalistic' art style was getting stale, so like for the scifi manga I'm doing next year, it's a totally different style of art than I'm used to doing, so there are no rules, I love it.





What are some of your current projects?

Right now I'm in the middle of creating art for "Superhero 2", which airs July 26th at 9pm on SciFi Channel. Right after that I'm designing a rather large cast of characters for a UK food company, starting work on the sci-fi manga which will be out next fall, and getting back to new issues of " G.I. SPY" for BOOM! Studios. I also have a couple of fun projects coming up with DC Direct, I'm really enjoying designing stuff for them.





Which of your projects are you the most proud of? And why?

In comics, I'd have to say the "Elseworld's Finest: Supergirl and Batgirl" GN I did with my old college roomie, Tom Simmons, it was kind of our vanity project, we came up with the idea and plotted it and convinced DC to publish it, and of course now they're making toys based on those characters, so that's one I'm proud of. I'm fairly proud of the "Superhero" art so far, the fans have been really nice in telling me they think it really adds to the show and makes it more than just a reality show with people in weird outfits. I'm also proud of the "Superman Returns" poster I did for USA Weekend last year, I didn't expect to be asked to do that, and I worked on it for almost a week, Parker Posey asked for a hi-res print of it, so I guess I finally nailed her likeness!





Are there any areas, techniques, mediums, projects in your field that you have yet to try?

Painting. I mean, I drift in and out of sculpting, I love it but it's like a drug, and takes so much time away from paying illustration work. I keep meaning to finally sit down and just paint, but there's just no time these days. I love being busy, I'm very thankful that my career is going well, but it does tend to lead to 7-day weeks and 14+ hour days to keep up with it all. I'm also a little intimidated by the crushing weight of all the talented painters out there right now, painting (especially digital painting) is really exploding these days, and I can only hope to learn from them. There are a couple of workshops being hosted by artists I admire I'm hoping to take one soon and get to painting.







Any advice to the novice designer/ illustrator?

Quit college. OK, well, that's what I did, mainly because I didn't have the patience to stick it out in college. I think the best thing to do is work hard to develop your own style, and realize you'll never be an overnight success, there's no such thing, doing this for a living is a long, hard road, but it can be very rewarding, there's no job like it. Additionally, don't let anybody tell you you can't do it, that you'll never make a living, that you're crazy for pursuing it, the more I heard that when I was younger, the more determined I got to succeed.







What makes a designed piece or illustration successful?

If I can't immediately tell how it was created, in what software package or with what shortcut or technique, from what swimsuit magazine the figure or face was swiped, that's a successful piece to me. I'm a big fan of human figure drawing, so I tend to focus on those when I look for inspiration, and if an artist like Iain McCaig or Chris Wahl or John Lucas does a piece where the eyes of the character really seem to be looking at me as opposed to looking like dead, limpid pools, that's a successful piece.






What do you do to keep yourself motivated and avoid burn-out?

That's the single-toughest thing to manage, burn-out. It's happened to me a couple of times, I burned out completely a number of years ago when i was doing a "Vampirella' project for Harris Comics, very detailed pencil-shaded art, but it was taking me over a week to do a page, and I just had to take a break. These days, the projects are usually short and varied, so it's easier to avoid getting bored. I surf a lot of art sites and forums and stay in touch with some of my peers, but really what keeps me motivated is going to conventions and hanging out with my artist pals, we sit and do jam sketch pieces together, I go through their art books and it's all tremendously inspiring. Of course, some of them are so damn good they make me wan tto hang up my pencil and go back into radsio, but I resist the urge.




Finish this sentence. "If I weren't a designer/illustrator I would have been a..."

Talk radio host, like my father, probably late nights talking about UFOs and other esoterica.



And finally, what is the best thing on prime-time TV right now?

Well, of course I'm obligated to say "Who Wants To Be A Superhero", but there's precious little on the air I like right now, a lot of the shows I love get canned, like "Carnavale", which was exceedingly brilliant. I love "Battlestar Galactica" like everybody else, and I'm going to keep bugging poor David Eick until he lets me design for it. What? This is the last season? Crap.


"Who Wants To Be A Superhero" is ™2007 NBC/Universal. "Fem-I-Nine" is ™ and © 2006-2007 Matt Haley. "Sons Of Asgard" is ™ and © 2007 Andy Cosby and Matt Haley. " G.I. SPY" is ™ and © 2000-2007 Andy Cosby and Matt Haley. The green robot head is from the XBOX game I designed, "Codename: Liberty Rocket", which is ™ and © 2007 Rift Software. And, of course, "Superman Returns" is ™ and © 2006 Warner Bros.The "Washington" image is from a series of dentist service TV commercials I did last year, they are © 2006 Dentists On TV.com. The "Twin Peaks" image is from my abortive attempt to convince Lynch to let me do a "3rd season" to be bundled with the forthcoming boxed set. Sad story, I had Mark Frost on board, I had Bob Engels (their co-producer) to write it, I had a publisher, I had the DVD folks agreeing to package it with the set, I had CBS/Paramount... ugh. TWIN PEAKS is obviously ™ and © 2007 CBS/Paramount. Lastly my favorite Firestorm cover from last year for DC comics. Firestorm is ™ and © 2007 DC Comics, Inc

PAUL HOWALT


My name is Paul Howalt, I am a 16 year Design / Illustration veteran living in Phoenix, Arizona. I am one of the founding partners in a design company in Mesa, AZ called Tactix Creative. I function as creative director, designer, illustrator and resident Apple product evangelist. We are a fairly traditional design agency except for the fact that we seem to be the only English speaking company on the block (that comment isn't politically charged, it's just a fact). My work days consist of putting out lazy client emergency 'fires' and answering unnecessary questions from vendors and employees. Then at 10 PM the creative work begins and goes until I just can't keep my eyes open any more... Yeah, that's about it. Someone lend me a rope! LOL!

www.PaulHowalt.com
www.TactixCreative.com



When did you first decide to become a graphic designer/ illustrator? Was there a pivotal moment?
I can trace the choice back to 5th grade. My mom came home one day with an album for me (For the younger readers... a flat 12" vinyl disc which plays music when used in conjunction with a device called a 'turntable', excuse the sarcasm :-P Heh Heh!) The record was KISS's "Rock & Roll Over". I was immediately obsessed with both the music and the amazing cover art. I knew immediately that when I grew up, I had to be either Gene Simmons or one of the guys that did the art for album covers. I figured my parents would never get behind me learning to spit blood, breathe fire and sleep with groupies, so I took the path of lesser resistance... the art. Michael Doret did that cover back in 1976, and in my opinion, it still holds up to todays standards... It's brilliantly graphic and timeless! One day I told him that story and he has since sent me a signed press proof that I have proudly hanging on my office wall.





Who or what inspires you?

What inspires my Art? Style? Hmmm... I could be honest and say, "squeezing the most conceptual impact out of a project in the least amount of time, so I can bill it and move on to goofing around with my wife and kids." But I will note back in my early idealistic days, that I LOVED to browse through libraries full of old Graphis design annuals and Popular Mechanics from the 50's and 60's. Back when there was less of a distinction between art director and designer / illustrator.




Where does your training come from? Self-taught? College/Art School?

I graduated with a degree in Graphic Design from Arizona State. They hammered the basics (Swiss-Style) into me until it hurt!
Then, after graduation, I went and built my portfolio from self assigned projects after extensively studying what was winning awards in the big design annuals (ie: CA, Print, Graphis, HOW) With that portfolio, I landed a design job with Charles S. Anderson in '91.





How do you keep "fresh" within your industry?

I try not to get too ahead of myself, honestly. I really used to overdo it with trying to scoop everybody on the latest and greatest in style and approach. I've learned the hard way that being incredibly edgy will soon make one incredibly broke. LOL! I think that simply staying 'graphic' and 'bold' will always set your work apart and will help it stand the test of time.






What are some of your current projects?

I'm redoing a couple of old classic game identities for Hasbro... 'Operation' and 'Sorry'. I'm collaborating with Ty Mattson on 'Sorry'. He's an extremely talented and prolific designer in California (www.MattsonCreative.com)! I also recently finished designing some beverage packaging for Coke and Pepsi... And I just finished redesigning a set of icons for ESPN's new website. I have a handful of local projects brewing as well.






Which of your projects are you the most proud of? And why?

I'd have to say any project where I am given full creative license and have the time to really hammer it out properly. I love to illustrate for that reason. It's less about boardroom scrutiny and more about "give me a full dose of your style and We don't have time to make changes."





Are there any areas, techniques, mediums, projects in your field that you have yet to try?

I'd like to render my illustration in more traditional mediums - Oil, Acrylic, wood block prints. There just never seems to be any time.






Any advice to the novice designer/ illustrator?

Set yourself apart... only show the kind of work that you want to do... and build a great website to showcase your work.
Look at what's winning awards, and figure out why they are.








What makes a designed piece or illustration successful?

Everyone seems to have their own criteria, but to me it's successful if the piece is conceptual and elicits a significant and appropriate emotional response from the intended viewing audience.






What do you do to keep yourself motivated and avoid burn-out?

I try to get away from design and illustration every chance I get. That way, when I come back to it, I'm excited to do something new.





Finish this sentence. "If I weren't a designer/illustrator I would have been..."

The Fifth member of KISS - I could play the electric Cowbell! RAWK! LOL!
If there was a steady paycheck for mediocre guitar playing, I'd rather do that any day of the week!





And finally, what is the best thing on prime-time TV right now?

Does HBO count? I vote for Big Love... Modern polygamy is hilarious!

PAUL SHIPPER




Paul Shipper is a freelance Illustrator based in Manchester, England. His clients include Lucasfilm, WizKidsGames, Penguin Books, ITV/Granada and GQ Magazine.


www.paulshipper.com
psillo.blogspot.com




When did you first decide to become an illustrator? Was there a pivotal moment?

I used to draw pictures as a child all the time...but, my first experience of what illustration is and what an illustrator was really came from having film posters all over my bedroom walls as I was growing up...one day I looked to see who might have created these amazing pieces of art and found that it was an artist called Drew Struzan and he was an Illustrator! Ever since then I have pursued a love of illustration...and a dream of one day creating a poster design for a blockbuster movie...




Who or what inspires you?

Well, Drew Struzan is the obvious choice here, but I am inspired by lots of other artists, probably too many to even mention...but I really loved the work of JC Leyendecker and Norman Rockwell...that era of American illustration really does it for me. And their relationship also is an inspiring one to me, as Rockwell was a fan of Leyendecker's and he used to follow him all over the place and I thought well, if Norman Rockwell can do that and have a really successful career, then there is hope for someone who begins a career in illustration based on the obsession of another illustrators career... I have a real passion for music too that inspires me, particularly music from movies. I would collect soundtracks from an early age, and this is where my Struzan Syndrome (from your first question) comes in to play once again, where I suddenly realized that a lot of the music I loved and enjoyed so much was created by the same composer! Which at that particular moment happened to be John Williams!... If I am ever going to buy an album -these days from iTunes- chances are I will check out the soundtrack listings before any other.




Where does your training come from? Self-taught? College/Art School?

This is a tricky one...can you learn or be taught to draw? I think it is really a natural progression from early in life...like a pianist...I have always said that if you do something long enough, eventually you will, or should at least become pretty adept in your chosen profession, and I think that is true of illustration. Sure, you can study a subject and know all the facts, but when your soul and passion shows through your work, and your work has an affect on people, when that moment comes you know you are on the right track.

Getting back to the question, my training has been primarily studying the works of the people that have inspired me. I did well through school in the arts and design...went through to art college and then on to University studying Illustration and Animation...I have a BA with Honours Degree from that course, but not one lesson I learned during University helped me break into the real world of the Illustration industry. That you have to figure out for yourself it seems...and it was a shock.






How do you keep "fresh" within your industry?

Fresh...I dont really think of my work as being that fresh really, definitely not stale though! Perhaps more of an homage to the old ways but with a bit of a modern twist. Most of my professional work these days is created digitally. I have kept the traditional style that I have, but created within the computer. Thus enabling me greater control of colour and not forgetting the ease of getting a finished digital file to a client instead of FedEx-ing the original paintings to them for scanning. Time is of the essence in this industry and I pride myself on meeting deadlines, completing on time and on budget.




What are some of your current projects?

Current work includes a project for Lucasfilm. I am also working on Marilyn Monroe sketch cards for Breygent, a poster for an Indiana Jones inspired movie called Treasure of the Templars and artwork for a GQ magazine article.




Which of your projects are you the most proud of? And why?


I am particularly pleased with the upcoming Star Wars artwork I did. It is my first official work for Lucasfilm and the Star Wars brand, and I hope it won't be the last. The Lucasfilm connection has been a dream come true for me, especially being such a fan of the franchise. Other projects in recent times that have had a special place in my heart are some of my Indiana Jones work for the folks over at The Raider.Net... Together we have worked on lots of artworks relating to Indiana Jones, even down to the website design that I had a large involvement. I guess there is a pattern forming here...! It's not that I only want to do projects from based on the Projects that George Lucas creates, it's just that I feel such a strong connection with these franchises, that they fill my heart with joy and wonderment...and thus I have tried to get involved with them as much as I can.





Are there any areas, techniques, mediums, projects in your field that you have yet to try?

There are many things I have not tackled yet... What I have found with Illustration is that a lot of the time you just don't know who is going to come knocking on your door. From time to time a job comes in and you scratch your head and say "How do I accomplish this...?" But when that happens it stretches you and pushes you in ways that may not be too comfortable, but you've got to always do your best to make it work for yourself and more importantly, the client. In the end it can be a very rewarding experience, and an exciting one not to know quite what might be asked of you from your next job. I had an opportunity to work on designs for an upcoming movie that was in pre-production, unfortunately I was too busy at the time to commit and we couldn't make it work, but that is something that really interests me. Also, comic book covers...I would love to illustrate something in that realm whether it be super-hero related or more of an independent label...




Any advice to the novice designer/ illustrator?

The best advice I can give to an aspiring illustrator is to get your name and your work out there as soon as possible. Exposure is really important... Advertising yourself can be very costly, but effective. If your budgets are tight, try more wallet friendly activities like PR, newspaper stories, create a blog, create a web portfolio and link up with other websites that attract the kind of work you would like to do, web folios are a great start because they do a lot of advertising and they are very willing to help you make an impact if they believe in you - like theispot . Also as boring as it sounds, get yourself familiar with the business aspects of illustration, pricing, negotiating, these are skills that a lot of people in the arts world do not acquire until later in their careers and can be very helpful in building your Illustration Empire!




What makes a designed piece or illustration successful?

Composition is pretty much key. Followed closely by execution and style. Actually, I think all three of those elements should be counted as equals... I have seen great compositions turn to mud because the finish of the piece has been so poorly executed...which is such a shame because a lot of the time, getting the comp right can be one of the longest processes!





What do you do to keep yourself motivated and avoid burn-out?

I really love to see what other artists are doing - that really keeps me on my toes and striving to do more...I find that very inspiring. I have been following this dream of illustration for so long now and my motivation still holds true to my beliefs in myself and what I have and have not yet achieved. I will continue to create images until my last breath... It is a pure labour of love for me, it is in the fabric of my very being...
Avoiding burn-out - I love to spend time with my family as much as I can. I have a 7 month old daughter who really is an amazing thing... My loving partner Donna really inspires me and knows when I need a break...and when to get me back on track! We have been renovating our home and recently put it up for sale and we intend to be moving to New Zealand in the near future. Donna is from NZ and moving back there has always been our plan. The future and the plans you lay out before you certainly are dreams in the making...







Finish this sentence. "If I weren't an illustrator I would have been a..."

I would most probably be a film composer. I have loved film music for as long as I can remember, running around our living room to the music from Star Wars. I remember seeing a program on TV a few years ago and the composer Hans Zimmer was showing the interviewer a clip from a movie he was composing. It was Crimson Tide, and I remember Hans playing along with the film with his amazing array of sounds connected to his keyboard through a computer and the sound of a huge male voice choir was oozing out from his studio - it was amazing... I thought to myself, i would LOVE to do that job! I do make my own music when I find time and it is one of the most enjoyable things to do...In a way I think I find it more liberating than my illustration work! ...but I'm not as good a musician!



And finally, what is the best thing on prime-time TV right now?

I am a huge '24' Fan but missed the latest series because we have cable and Virgin Media have had a bit of a fall-out with Sky over here in the UK, so I am having to wait for the DVD to be released...can't wait for that!


MYRON MACKLIN


My name is Myron Macklin. I am a Designer/Artist based in Charlotte, NC. I work as a graphic designer at a local university by day and trade early sleep for drawing as an artist by night. At the university, I serve all of the various departments producing ads, posters, logos and brochures. Outside of that I’m writing and illustrating a graphic novel.


http://www.artninja.com



When did you first decide to become a graphic designer/ illustrator? Was there a pivotal moment?


I entered college wanting to design video games. So I studied computer science. After about a year of writing bad programs and spending all of my time in labs, I changed my major to art. I could always draw pretty good but had never really gave it serious thought or figured that I could make money from it. I didn’t even know what graphic design was at that time. My friend Adarryl got me into comics around the same time. That helped fuel my passion for drawing and creating. It’s kind of funny because the last game I bought was 7th Saga for the SNES.




Who or what inspires you?

I am generally drawn to solo artists and creators able to do many things well. I like to see limits broken in that respect. My inspiration span many artistic mediums. Visual arts/comics: Naoki Urasawa, Katsuhiro Otomo, Kent Williams, Matsumne Shirow, Frank Miller, Paul Pope, Dave McKean, Alphonse Mucha, and Gary Kelly. Music: Yoko Kanno, Madlib, Qwel (think Shakespeare from Chicago) and MF Doom. I dig the work of Tarantino and Guy Ritchie. Also, my good friends Adarryl Grant and Rodney Blackwell are good a motivating me when I’m in an artist slump.




Where does your training come from? Self-taught? College/Art School?


I received a BFA. Although that was sufficient for doing general work, I still felt I needed to learn lots more to reach my career goals. But that’s probably any profession. Going to college was great in that I learned how to teach myself and had lots of time to experiment and fail at different things.




How do you keep "fresh" within your industry?

It’s good to keep things fun and current. I’m not talking about style trends, but staying abreast of technology and perspectives. So I do that by looking at the work of my peers and also looking at the work of old masters. I read industry related materials on and offline. It’s good to have self-imposed projects where there is no client involved so one can experiment and keep discovering. Try to keep the process fun and not care too much about the outcome.




What are some of your current projects?

Besides the usual design work from the day job, I split my time between coloring Rodney Blackwell’s Fierce Creatures comic series and working on my own graphic novel called “The Zoo Act.” In between chapters, I take breaks to sketch, paint or work on freelance projects. Oh, I just finished redesigning my site. I had to brush up on CSS and JavaScript a bit to get it done.




Which of your projects are you the most proud of? And why?

It’s hard to nail down a favorite. Sometime I get excited about a new project, jump in and find my enthusiasm wane if what I want is not coming to fruition. So by the end I may not like what I have. I have learned to step away and look at it with fresh eyes to judge my own work. That being said, I’m pretty happy with my recent comic work because it’s moving faster and the quality is getting better. I thought the one page story “The Spirit” I did for Comic Book Artist Magazine’s tribute to Will Eisner turned out pretty cool.





Are there any areas, techniques, mediums, and projects in your field that you have yet to try?

I have not tried 3D or motion graphics. It’ be nice to work with it, but the learning curve for them seems like learning Photoshop all over again and I can’t put that kind of time into them. I feel guilty messing around in too many things not directly related to my current career goals.




Any advice to the novice designer/ illustrator?

If you want to be a designer, learn to illustrate. If you want to be an illustrator, learn to design. I’m not saying either can’t do the other, or does not just that too often the skill sets seem to be thought of as different. One cross-pollinates the other with new ideas of approach.

Another would be to draw everyday. Draw things for pleasure and also things you hate to draw. It’s good to work on your weaknesses.





What makes a designed piece or illustration successful?

Intention. That’s the best way I can gauge the success of my work and that of others. It’s good because it lets you think in terms of effective artistic choices. In design, for example, in producing a map for a tour bus, one may focus on where all of the historic buildings are located or where the food and restrooms are. For this, your intention would first be clarity. So your choices must point to being concise and informative. This decision would inform your choices of type, color use, and hierarchy of information. The same holds true for illustration or even fine art. Say an illustrator has a magazine article to illustrate about divorce and wants to communicate the subtle insecurities and guilt held by a child going through a divorce. Your intentions as illustrator to communicate those subtleties should inform your choices on composition, color, mark making (or non-mark making) texture, etc. And yes in theory, you could execute a very good-looking image, but that would be a separate issue concerning its success as an illustration and it’s original intentions.





What do you do to keep yourself motivated and avoid burn-out?
I try to cut my “art brain” off sometimes and let it recharge. It’s hard because as an artist, one is always processing, organizing, deconstructing and reverse engineering things around them. So I spend time with my wife. I cook. I take walks everyday to clear my head and listen to music. Exercise is good. But even then you can get caught thinking about human anatomy and go right back to thinking about how to draw something…




Finish this sentence. "If I weren't a designer/illustrator I would have been a..."

A zoologist maybe. I love animals even though I’ve never owned a pet. I would love to be paid to study them. It would be nice to travel to Africa or Asia and study animals in the wild. I’d probably still draw them for the pleasure.



And finally, what is the best thing on prime-time TV right now?

I don’t really keep up with TV much any more. I don’t have cable so my channel selection is limited. I do watch PBS and reruns of Everybody Loves Raymond, Grey’s Anatomy, House M.D. and MadTV. I like to watch documentaries online while I work. Such as those by Adam Curtis: Power of Nightmares, Century of Self, and The Trap.